Enter the E

Algebraic Progressionv1.1



{{"Number = " + (player.y > 0.5 ? player.y+"y+" : "")+(player.x > 0.5 ? format(player.x,0)+"x+" : "")+format(player.points)}}
You are getting {{format(player.pps)}} points per second




{{["Autoclickers","Point Factories","Point Portals"][i-1]}}: {{player.buildings[i-1]}} - {{format(player.buildingGain[i-1])}} base points/sec [{{format(player.buildingPercent[i-1])}}%]





f(x) * g(x) * h(x) = {{format(funcEff(1).times(funcEff(2)).times(funcEff(3)))}}

{{["f","g","h"][i-1]}}(x) =
{{["f","g","h"][i-1]}}({{format(player.functions[i-1],0)}}) = {{format(funcEff(i))}}





Credits
Thanks to these people, Algebraic Progression is the way it is.
randomtuba - For creating the game and setting up the GitHub link
gapples2 - For doing a lot of the work for AP, such as autobuyers, coordinate plane, dark theme, functions, and more
unpingabot - For helping to fix some bugs (I think)
Boo, DEMEMZEA, and Jayman - For testing the game
Antimatter Dimensions (Hevipelle) - For news ticker code
Cosmic47 - For making sure that the game is the best it can be
Here's some goals to strive for:

1. Buy an Autoclicker
2. Buy a Point Factory
3. Buy a Point Portal
4. Buy 10x
5. Buy 4 upgrades
6. Reach 100x
7. Reset on the 1st prestige layer
8. Get real


bottom text
You have x2.
You have sacrificed {{format(player.sacx,D(player.sacx).lt(1e9)?0:2)}} x (dividing y cost scaling by {{format(sacEffect('x'))}}) and {{format(player.sacy,D(player.sacy).lt(1e9)?0:2)}} y (adding {{format(sacEffect('y'))}} to g(x) and h(x) base).






Quadratic Automator: Reset at x2